Advanced Geometry

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Provides comprehensive support for rendering and faceting all high-level surfaces such as spheres, cylinders, Bezier patches and NURBs, including support for all trimming curve types on any surface. This makes it easy and reliable to integrate with any surface or solids-based modelling application. LightWorks Advanced Geometry supports the close integration of LightWorks with the application's geometric database to increase performance and reduce memory usage.

Features

  • LightWorks Advanced Geometry provides comprehensive support for high-level surfaces and faceting/tessellation, enabling a direct interface with application geometry for optimal performance and quality.
  • Provides unsurpassed support for all high-level surface representations, like spheres, cylinders, Bezier patches, B-Reps and NURBs, including full trimming curves on any surface, which means that it is easy and reliable to integrate with any surface or solids-based modelling application.
  • LightWorks is the first rendering engine to provide comprehensive support for all types of trimming curve and on all surface types.
  • Includes a sophisticated callback mechanism that enables it to be tightly integrated with the application's model database for maximum efficiency and reduced memory usage through data sharing.
  • Also supports the grouping of patches to allow surface topology to be specified, and control over surface connectivity for automatically removing inter-surface gaps inadvertently created in the modelling application.
  • 'No-facet' tessellation: the industry-leading faceting and tessellation technology in LightWorks Advanced Geometry provides high-performance, high-quality conversion of high-level surfaces to polygonal representations. It gives users significantly increased performance and reduced memory usage, with no visible facets - users will never again see undesirable facetted silhouettes when they zoom in on their models.
  • Applications can also use LightWorks Advanced Geometry to convert high-level surfaces into their equivalent polygonal representation, for passing to other processes in the application or exporting into polygonal 3D file formats.